Defeating Healers and Shields in Tower Rush
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There are few things more demoralizing in an arena battler than watching your opponent's massive tank completely regenerate its health bar.
This guide will teach you the precise tactical maneuvers required to assassinate the backline and neutralize these incredibly frustrating support cards.
Target Priority
The cardinal rule when facing a healing or shielding composition is to completely ignore the primary tank until the support is dead.
Alternatively, a perfectly timed heavy spell like a Fireball or Poison can instantly vaporize the support units while simultaneously damaging the tank.
- Separate and conquer.
- Splash damage units are decent, but often lack the burst damage required.
- Healing pushes are usually incredibly expensive (12+ elixir).
Countering the Gimmicks
A cloned healer essentially doubles the healing output, turning the surrounding army into a literal immortal wall of hitpoints.
Hover your spell the moment you suspect a Clone play, and drop it the millisecond the blue cloning animation begins on their side of the map.
| Counter Strategy | How to Play It |
|---|---|
| Area Denial | The absolute safest method; guarantees the death of fragile backline units without risking your own troops |
| The Backline Drop | Wait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support |
Patience and Precision
The visual clutter and constant healing numbers can cause panic, leading to terrible card placements and wasted spells.
Master the backline dive, and dominate the arena.
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